Wings
Runtime: 4 min
Official Selections: Mental Filmness 2026, Diversamente Film Festival 2026
Credits: Zeynep Çabuk (Director & Illustrator), Onur Kalkan (Scenario), Okan Yavuz (Music), Ekin Sıla Şahin (Turkish Narrator)
Synopsis: Turgut, a young boy on the autism spectrum living in a world of rigid patterns, is plunged into the chaotic waves of his greatest fear. In his struggle to stay afloat, he discovers that his habit of copying others is not a barrier, but a transformative key to survival and connection.
Wings: Production Pipeline
From Traditional Children's Book to AI-Powered Animated Short
01 | Canvas Extension & Aspect Ratio Adaptation
26-Scene Visual Narrative & Pipeline Strategy
The complete 26-scene storyboard for Wings. To bring this project to life efficiently, scenes 01–21 and 23–26 were adapted from original children’s book illustrations into 16:9 cinematic frames using AI outpainting, while Scene 22 was fully generated via AI to handle complex action and scale.
Scenes 01–21 & 23–26: Original book illustrations extended to 16:9 aspect ratio via AI Outpainting. Scene 22: 100% AI-generated keyframe, style-conditioned using reference illustrations.
02 | Canvas Extension & Aspect Ratio Adaptation
Adapting Book Keyframes into 16:9 Cinematic Frames
To adapt traditional hand-drawn children’s book illustrations into 16:9 animation frames without re-drawing backgrounds, I used generative AI outpainting. By anchoring the original watercolor keyframes at the center, AI extended the canvas borders—preserving brushwork textures, lighting, and character integrity.
01. Raw Sketch
Initial rough draft & storyboarding for the book illustration.
02. Digital Illustration
Completed Procreate artwork in a traditional watercolor aesthetic.
03. 16:9 AI Extension
Final cinematic 16:9 keyframe expanded using AI outpainting.
03 | 100% AI-Generated Keyframe (Scene 22)
Directing Complex Fluid Physics via Multi-Reference Conditioning
Scene 22 required dynamic water physics and a dramatic whirlpool scale that matched the rest of the film’s aesthetic. Instead of manual drawing, I directed this scene using GPT Image 2 through a 3-step multi-reference pipeline. This precise control enabled a 100% generative keyframe to achieve seamless style continuity within the 26-scene sequence before passing it to video generation.
Step 1 (Generative Iteration & Exploration): Generating 12 AI iterations in Higgsfield/GPT Image 2 to explore dynamic camera angles, character proportions, and water physics for Scene 22.
Step 2 (Style Conditioning & Initial Generation): Conditioning the model using reference keyframes to lock character designs (child, fisherman, oar). Selected the strongest hero frame for composition and vortex scale.
Step 3 (Fine-Tuning Palette & Ocean Texture): Refining the water palette via Image-to-Image conditioning. Transferring the exact sea color and brushwork from a secondary reference image while keeping character features untouched.
Project I: 3D Spatial Modeling & Generative AI Pipeline
Douala International Airport Shell & Facade Design
Type: Commissioned Work & Reimagined AI Pipeline
Focus: Architectural Shell Modeling, Generative Post-Production & Motion Design
Workflow: Architectural 3D Modeling (Rhinoceros 3D ) → Base Lighting & Material Rendering (VRay) → AI Image
Enhancement & Style Refinement (GPT Image / Nano Banana Pro) → Image-to-Video Animation Generation (Kling AI)
Commissioned work for the shell/façade design and visualization of Douala International Airport (Cameroon), originally developed in late 2021. This project revisits the architectural base models to explore an advanced post-production and generative animation pipeline.
Project II: Hand-Drawn Illustration, AI Motion Generation & Blender VSE
Dr. Meto: Love Doctor
Focus: Editorial Book Cover Design, Visual Storytelling & AI Animation
Workflow: Procreate (Hand-Drawn Digital Artwork) → Generative AI Motion (MiniMax & Kling AI) → Video Compositing & Sequencing (Blender VSE)
A hybrid 2D animation blending expressive digital hand-drawn illustration with generative AI motion tools. Initial character concepts and spatial transformation layers were hand-drawn in Procreate, brought to life through controlled video generation (MiniMax & Kling AI), and final-cut compiled in Blender VSE. The piece illustrates a emotional narrative of healing, transforming a sterile clinical environment into a vibrant world of hope.
Project III: 3D Spatial Modeling & Hand-Drawn Hybrid Animation
Kesariani No.1 Housing/Production Complex
A hybrid methodology blending precise 3D base geometry with frame-by-frame digital illustration. Individual frames were hand-drawn over 3D structural references and assembled into sequential motion graphics to visualize circulation, material recycling loops, and human interactions within the architectural space.

